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Sorry that it's been so long since my last entry, but college was in the days of finals (2 A's and a B! in my 3 classes) so I was focusing on finishing final projects and papers, what-have-you, so I wasn't able to post about all the fun new stuff that just arrived on the shores of the TCG.

Of course, I'm talking about Evilswarms. Now I for one, am fascinated by Evilswarms and the stuff they are able to do in the current meta coming up. As some of you know, the sneak peak for Lord of the Tachyon Galaxy is right around the corner, 5 days in fact, which means cards like Spellbook of Judgment and the din of Elemental Dragons isn't far behind. So how does someone counter the impending storm of magic and dragons?

The fact that we have such an awesome problem of dealing with Monsters and Wizards (if anyone gets the reference; hint: check out what Duel Monsters USE TO BE called back in Season 0 days) gives me chills, but mostly because of one of the best DARK decks the game has seen in a while; Evilswarms. What makes this deck so good? Sit on Ophion. I'm not going to go too in depth about what makes Evilswarms good, in my opinion (as well as many other people), but I will say the reason you should look at more closely than you may have already.

On duelistgroundz, I've noticed a lot of people setting the deck down since "we don't have Kerykeion" and "it's not consistent enough until we get it". I'm sure a lot of those people have noticed Kerykeion popping up as an OCG Import in LTYG, but I want to address something else as well... So people have said they open poorly with the deck, what's more, that they have bad hands ALL THE TIME. I feel like this calls for little else than more playtesting, research, and good ol' fashion creative thinking. Why? Because every deck will open badly. What makes a players good is when they can take that rotten luck, play anyway, and change the luck of their hand. While I may be biased on the deck, even I have to take notice of a deck that makes the best deck in the format take a step back and say "we might need an Genex Undine again...", although Billy Brake has suggested otherwise in his own articles.

I'm telling you all this for a simple reason: don't let the short comings of others dictate you playing this deck. While that's something that I feel is fundamental to playing your favored deck in Yu-Gi-Oh!, I feel it should definitely be said for a deck that prevents future decks from making certain powerful moves that usually win them the game. The deck does a lot more than simply "win off of Ophion". In fact, I have won games off a Bahamut, grinding the game up to that point only to steal my opponents monsters and reek havoc and win the game. The deck contains more dimensions than just the simple Ophion play, although pivotal. 

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Ok I'll come off my soap box now...

Over in the OCG, Evilswarm has re-surged for a reason. That reason is that Ophion keeps many things at bay, those being all Elemental Dragons, the High Priestess of Prophecy, and the legions of the Mermail deck, such as AbyssMegalo. While the deck has a floodgate card for decks like Mermails and E-Dragons, other cards come into play as well that fit right in with the Evilswarm line up.

Macro Cosmos is one of these cards. Until Mermails are supplanted by Spellbook and E-Dragons for the most part, Macro Swarm may be the go-to deck against the WATER deck. Seeing as how WATER lost most occasions to Macro Cosmos before, in decks like Macro Rabbit, a card that shuts off all > Level 5 summons in your deck on top seems like good deal. To shut off WATER, the deck also can make Abyss Dweller relatively easily against the deck on turn 1. This doesn't steal the match away from WATER, but it's a tough current to climb up for the WATER deck that's for sure. So if you can't stand WATER I may have peaked your interest.

Vanity's Emptiness also pops up as a card Evilswarms can run. Set up Ophion and flip Emptiness to stop your opponent's big plays. This becomes even more viable with Number 66: Master Key Beetle being able to protect it and prevent it from being destroyed by it's own effect. This stops a lot of lower level monster plays that help set up for bigger combos. While we won't be seeing Master Key Beetle anytime soon, it's a play you'll want to keep in the back of your mind when he does show up, especially if he targets his own Safe Zone... The deck can even play outside of Macro Cosmos and run Effect Veiler and Dark Armed Dragon. With Kerykeion this is easier, but it is still plausible outside of tactics that won't quite work after the meta shifts in favor of Dragons and Spellbooks.

Compulsory Evacuation Device has a ton of use in decks, although right now it has been cut for cards like Fiendish Chain in most main decks. However, the card can be useful when dealing with E-Dragons and Dragosack, as well as other pesky Xyz monsters like those in the mirror match. Keep your eye on this pivotal card, as it might surge in use with the meta change, and it has a great home with Evilswarms (Thunderbird can chain off it in the End Phase, for instance). This card also bounces back cards that require a cost to summon, such as AbyssMegalo (while this can be less than satisfactory and something I wouldn't recommend usually, it has to be noted that the deck will lose hand advantage, but this isn't huge nuisance for WATER to compensate for, in other words, do it if it's for game).

Evilswarm have a lot to offer the TCG and are VERY FUN to play with. Pick them up in Hidden Arsenal 7: Knight of Stars and see Lord of the Tachyon Galaxy for Evilswarm Kerykeion when it's released on May 17th. Until next time!